Elvish Prowler
The best hunters learn to take advantage of their surroundings to attack unwary enemies by surprise. Camouflage is the most frightening ability of these masters of elusive strategies, as an unwary foe could be struck down by them with ease. It has been recorded that entire raiding parties have been decimated by Prowlers, in matter of a few minutes, even seconds.
This is one of the various reasons that the wood elves are respected and feared by most races.
Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Information
Advances from: | Elvish Trapper |
Advances to: | |
Cost: | 60 |
HP: | 54 |
Movement: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
ID | ADT Elvish Prowler |
Abilities: | skirmisher, ambush |
Attacks (damage - count)
sword melee | 9 - 4 blade | ||
bolas ranged | 12 - 2 impact | slows |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 1 | 70% | |
Frozen | 2 | 30% | |
Hills | 2 | 60% | |
Mountains | 3 | 70% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 40% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |